C#, C++, C, Python, Java,
JavaScript, Visual Basic, SQL, HTML, CSS and JSON.
Adobe Suite (Photoshop, Premiere Pro and Lightroom),
Visual Studio, Unreal Engine, Unity Engine and Blender.
Taught Computer Science topics such as machine learning, visual programming and Java development to children aged 7 – 16.
PlayStation 5 Visual Horror Game Engine Group Project based on Nordic mythos. Awarded 2nd for Design and 3rd for Tech by the Republic of Games and presented at Barclay’s Game Fest 2024.
Shatter Star was developed to be published on Steam. It is a top-down space shooter written with DirectX11. For this project I developed each of the assests myself and targeted the project as a product.
Slayer is a 3D adventure game I developed in Unity. All models, programming and animations were developed by me. The aim of the game is to gain points by defeating enemies and collecting gems within the time limit.
Top-down 2D adventure game Group project based on the Quest Prototype. This project looked to study how adding a narative can improve gameplay.
TileMap Engine written in SFML using Zelda textures. This was a test to develop a wide-screen tilemap system based off gameboy games.
A Unity prototype of a R.P.G adventure game. I wanted to experiment with turn based battle systems and database calculations.