Oli Callaghan - COMPUTING

COMPUTING

Skills

Syntax Experience

C#, C++, C, Python, Java,
JavaScript, Visual Basic, SQL, HTML, CSS and JSON.

Software

Adobe Suite (Photoshop, Premiere Pro and Lightroom),
Visual Studio, Unreal Engine, Unity Engine and Blender.

Experience

Taught Computer Science topics such as machine learning, visual programming and Java development to children aged 7 – 16.

Game Projects

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2024

ENTOMBED

PLayStation 5 - SONY API

PlayStation 5 Visual Horror Game Engine Group Project based on Nordic mythos. Awarded 2nd for Design and 3rd for Tech by the Republic of Games and presented at Barclay’s Game Fest 2024.

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2024

SHATTER STAR

STEAM - DirectX11

Shatter Star was developed to be published on Steam. It is a top-down space shooter written with DirectX11. For this project I developed each of the assests myself and targeted the project as a product.

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2023

SLAYER

PC - Unity API

Slayer is a 3D adventure game I developed in Unity. All models, programming and animations were developed by me. The aim of the game is to gain points by defeating enemies and collecting gems within the time limit.

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2022

KIRKHOPE KINGDOM

PC - Unity API

Top-down 2D adventure game Group project based on the Quest Prototype. This project looked to study how adding a narative can improve gameplay.

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2022

SFML TILEMAP ENGINE

PC - SFML

TileMap Engine written in SFML using Zelda textures. This was a test to develop a wide-screen tilemap system based off gameboy games.

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2020

QUEST

PC - Unity API

A Unity prototype of a R.P.G adventure game. I wanted to experiment with turn based battle systems and database calculations.

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CV
Available here

CV